:: urbansheep (urbansheep) wrote,
:: urbansheep
urbansheep

[ L ] User Centered game design // microsoft.com

«

Deep gameplay involves bringing in cohorts of users in to play a product repeatedly throughout the development cycle and collecting qualitative data from them. The goal of deep gameplay is to provide fairly structured user-centered feedback on gameplay that occurs after the first hour of experience by supplying each team with its own dedicated game play team

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